🌽 Corn Sprouts w/ Special Guest: XGAMERZ - Part 1 🌽

🚜🌽 CORN on XRPL 🌽🚜 订阅播客 41m 30s 0 次下载 收录于 2026-10-10 #热门

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XGAMERs 项目开发者 Sholo 在 Corn Sprouts 节目中介绍如何将 XRPL 账本打造成集赛车游戏、锦标赛和代币奖励于一体的玩家平台。 - 嘉宾 Sholo 是 XRPL 核心开发者、XRPL Cancun 活动发起人,本次代表 XGAMERs 项目分享。 - XGAMERs 将 XRPL 账本视为赛车大厅,提供挑战赛、锦标赛和精彩片段分享。 - 平台面向游戏玩家和区块链用户,设有 XGAMERs 代币用于奖励创作者和社区任务。 - 游戏以模拟赛车为主,邀请 XGAMERs DIRP 资深车手参与,比赛夜有语音直播和 Discord 互动。 - 核心理念:如果你热爱游戏,你已经是 XGAMERs 的一员。 - 全球玩家基数庞大(2025 年约 36 亿,2026 年预计约 37 亿),游戏文化已深入社区。 - Sholo 认为游戏是文化的一部分,应将其整合进 XRP 等数字资产生态。 如果你对游戏与区块链结合感兴趣,不妨加入 XGAMERs 社区,亲身体验赛博赛车与链上奖励的融合。

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So feel free to jump in there. We got 100,000 X-mean 25 boost going on. And I will run those shortly. So I appreciate everyone coming in this morning. It's gonna be another great day. It is Wednesday, hump day. So we do have a special guest with us today. X-gamers, really excited about this. I had a nice conversation with them over the weekend. And this could be a two part series. There's a lot to take in. Some things will probably have to be repeated maybe. But I'm still learning. And I hope you guys really enjoy what they have to offer today. I want to thank everyone again for coming in and supporting the show and supporting each other. Corn is an acronym for crypto, opportunities, and real networking. A few disclosures before I start. I am not a financial advisor. And I do have a hard stuff, about 10 minutes before the hour. Upcoming shows today we have coffee and crypto posted up above at 9 a.m. Eastern Standard Time. That is Monday through Friday. We have farmers union at 12 o'clock, 5 p.m. Eastern Standard Time. And that is Monday, Wednesday and Friday. And tonight on Dipitou, we have, Terra Mike, I apologize. I have that posted up above as well. That starts at 8 p.m. Eastern Standard Time. As I mentioned on YouTube, followed by an X after space at 10, 10 p.m. Eastern Standard Time. I hope everyone can join support Melissa and Terra Mike. And I believe her co-host will be back tonight if I read it correctly. If you have a moment, please like and repost the show today. So others can come in and learn about X gamers. In today's episode of Corn Sprouts, I'm really excited to welcome our next guest. Most of us know him. It's a main developer of Sholo. He is an XPR, XRPL travel agent in real life. And also the guy who brought the XRPL can't coon into existence. But today is here to tell us about the XGAMER's platform. XGAMER's gaming crew treats the ledger like a racing lobby. The game has challenges, tournaments, and clip-worthy moments. He's building a platform for gamers and blockchain folks on the same maps. There is a XGAMER's token on the XRPL for awarding creators and community quests. The game is heavy on sim racing with drivers like XGAMER's DIRP senior. And we'll get into that in just a moment. The energy is real with live energy on race nights. Voice on mic, there's a discord and highlight reels. The mission is simple. If you love games, you're already an XGAMER's. It's an absolute honor welcoming XGAMER's also known as Sholo. Welcome and good morning, Sholo. Hey, good morning, Ryan. Good morning, everyone. Hello, Stone over there. Thank you for having me in here. In Cronk's Prouds, I really appreciate being in here and having the opportunity to come here and do a real network for all of this. I just said, most of the people know me as Sholo Santiago. The man behind Sholo and the man behind the XRPL cancun. But today I'm representing here the XGAMER's project, which has actually been almost two years since I've been in the XRPL. As you guys know, I do have a baby. I have here my baby monitor that she's sleeping and probably is going to wake up soon. So if suddenly I have to run just to take her, I will just go over there and we'll tell you. But I hope she keeps sleeping. Now, as you said about these XGAMER's all of the things that are happening here. When I was a kid, I was the one that, when I went to the house with my grandparents, they put me in a computer just to play. And I started to love playing games. And then when I was a kid, I was fortunate enough to get an intent from my parents and intent the 64 and Xbox and continue playing games and then into the PC. I basically was a teenager which played a lot a lot of games when I was really young. And when you become an adult, just till you want to play games, but it's harder to get into it. You have to work. And there are a lot of responsibilities now. But the love for games continues. And I do really believe that games is part of the culture and is part of everyone in here. And I do believe that in XRP, there is a lot of opportunities and a lot of people that actually love games. There is something that most of the people in here and the people hearing in these and in XRP and in the middle of your community that probably play video games, not just this year, I mean, this week. And maybe not playing games like me, but do watch gaming videos or a stream or a clip, a TikTok, a real YouTube show, whatever content of gaming. So if it's already something that it is part of our community or something that we do as an entertainment, and there are so many people doing this, why cannot we do it and integrate it into the digital asset ecosystem like an XRP later? I'm going to tell you something. News 2 estimates that there were about 3.6 billion players worldwide in 2026. I'm going to repeat that 3.6 billion players in 2025. And in 2026, the forecast puts the global player base at roughly 3.7 billion players. Now think about that number for a minute, for a second. That is not just a small community. That is one of the largest audience in existence. And the gamers of today is not necessarily a PlayStation person. It's not necessarily Xbox or a PC. There are so many platforms that gamers play. For example, also in the mobile community, there are a lot of gamers over there. And it is a real opportunity that we can come across for the gamers. And maybe some of them are not only PC players during the day. Maybe they get the phone and play while they're in the bathroom or maybe play VR in other moments of the day. And there is some misconception about gamers because when people hear about the word gamer, most people still imagine a teenager sitting in a bedroom like when I was a gamer, a young, but entertainment software association of 2025 US data shows the players across the whole spectrum. Players across ages from 5 to 90. So 23% of them were under 18. 28% were from 80 to 34 years old. So that's a real huge percentage. 21% were from 35 to 49 years old. And 28% were 50 or older. So imagine being 50 or older and there are a lot of gamers, 28%. So there is a lot of opportunity that people want to be part of an economic system and that play video games. The average player age is 36. So I'm basically over there. I'm 37 years old. And I would love to play more video games. I would love to have time. And with AI, those things are going to be a reality for a lot of us. A lot of time that we're going to be having and communities will thrive about gaming. But gaming is not only the age group. It's like a culture. And this is what matters for ex-gamers. Because for the people that want to reach, that we want to reach is not only professional gamers. It's also for casual players, for competitive players, for collectors, for streamers, developers, mothers, events, for people who make videos or who love that particular game, people who build communities around games. And that is something we want to participate, something that we want to enjoy. I want to talk to you a second for this massive piece of contest content that is the market of the gamers. Because today, playing the game is only just part of the gaming culture. There are a lot of people. And that's where I come mostly at my age. But people watch other people play. People watch tutorials, highlights, 40 moments, speed runs. You want to play a game and you don't have the money to buy it. But you can see someone playing it. And actually it feels like you're playing it. People like to see people fail in the game, so people winning in the game. And the most important thing is to watch the people build stories around these games. Now, all the platforms to watch this, there's Twitch and so many others, but Twitch alone average more than 6.9 million active streamers channel per month in 2025. That is according to Twitch tracker. And viewers watch more than 19 billion hours of content on the platform Twitch in the last year. That is so many people just watching billions of hours across the gaming. So all around the live streaming platforms, YouTube, StreamHatchits, had estimated at 36.4 billion hours watched in 2025. So as you can see, this is such a great opportunity for a lot of people to just watch content. Because if you see the most important thing, it's not the amount of streamers, but the amount of attentions, the billions of hours that are being watched over here. And this is where I believe the XRP ledger becomes interesting with gamers. YouTube said it has paid more than $100 billion to creators, to artists or media companies globally around the last four years. But it tells us something important that the creators' economy is a really huge economy. For gaming, especially one recent industry estimates, put the global gaming influencer marketing, all the ones that are playing, that spend around $2.8 billion in 2025. And that is excluding China. With a reasonable range, you know, that it's not a single precise number, but $2.8 billion in 2025. So I think that is a pretty impressive thing. And that's why X gamers is interested in this space, and how we can connect the economy into something like the XRP. Yes, CornTel, Ryan, tell me. So in terms of this gaming platform, how do you log in? How do we access your site for those that may have not been on it or are interested in trying it out? That's a lot of data you just shared with us in terms of the amount of revenue brought in, the revenue gone out, the amount of people that have come into and are still gaming. How do we access your platform? And we can start talking about your platform, maybe a little bit, if that's OK. Yeah, for sure. Now, the thing is that our platform or X gamers is not all yet online. We actually had a couple of problems with all of these, with the developer that was doing all the D app and the web page. So we actually had to put a little bit of a step over there. So actually, right now, X gamers, or part of it, is just being part of the community. It's just not to be a game, not to be an NFT, or not to be just a web page. It's just to be part of it, to be a gamer that it is interested in the XRPL ecosystem. The way I see it is that XGamer is a gaming platform or storytelling engine for people that are gamers and want to be part of the XRPL ecosystem. Now, as I tell you right now, it's not online or yet. But the mission is simple. It's way to find ways to turn the gaming activity into digital assets, into the community participation, into sponsorship opportunities, into creating that content or data in new forms of value for the XRPL leader. So imagine a gamers who is wins a tournament. Now, today, that might produce a screenshot, maybe a trophy or a social media post or a YouTube video. But what if that achievement can also become a very valuable digital object, a collectible, like an NFT? Imagine a player setting a personal best. What if that record could be updated as a digital asset? Imagine a streamer building a community around a specific game? Well, what if that community could support the creator through digital collectives or sponsorships? That's the idea of how we want to incorporate for the gamers something for them and for them to make them the ability to get it into the XRPL ecosystem. I see your hand again, Brian. Oh, no, maybe, maybe, I didn't hand up, I'm sorry. I know, it's OK, it's OK. So that is something really cool because there are so many ideas or so many things that can be done with the XRPL leader. It's not just to play the game. It's not just to have this, it's to share it with the community, share it with everyone. And to be part of this also economy. Now, this is not like, you know, play this game and you're going to earn money, you know? That is not what I'm promising. And that's not the idea. It's not a gaming platform, a game platform where you earn money. The idea is more realistic, you know, to create a system where when you play, when you compete or you are creating and participating, you can produce things that can have digital ownership, utility, and with that have a sponsorship value. No, for example, now with the X-boost, you can tip.

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