The $HEEBOO Token by HEEBOO

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in our case, it would be a fan. And your trader that's discovering new meme coins are tokens. And you're essentially kind of each discovery sits inside of its own kind of price discovery and price movement. And it's own little ecosystem, which would be each meme coin. And that could be a really risky thing because you're taking bets on a coin. And it might go down, it might go up, whatever versus what another coin might be doing. And it sort of feels very PVP versus on our end as an IP launch pad. You're taking bets on just about any IPs that you want to take bets on because what you're doing is you're participating. And your participation strengthens the Hebrew token, but you're also getting those tokens across the board. And the amount of tokens you're getting might be related to the attention that that IP is getting or the way in which you're participating. But that would be one of the main differences is each discovery strengthens that one Hebrew token, versus on pumped up fun. Every discovery is very much its own price action. Amazing. I think as you've said before, the creator economy has predicted to be pretty huge. Was it $1.3 trillion by 2030? So it's looking to solve a solution here. I think to Jack, when we ask you a question in terms of someone listening today, who doesn't currently see themselves as a creator backer, what makes Hebrew relevant? And why should they stick around for what comes next? I can go to anyone. I can't hear anyone, or it's just me. I think Jack's writing. Yeah, I don't hear. I can see it. Can you hear it in the eyes? Oh, there you are. Sorry, I got a my problem. Can you repeat the question to these guests? Sure. For someone who's listening today, who doesn't really see themselves as a creator backer, what makes Hebrew relevant? And why should they stick around for what comes next? That's a very good question. I think if you don't care about Hebrew as a backer, I think the thing that we are trying to do on Hebrew is also resonating a lot of the web tree ethos. We are all, I think, supporting. We are using blockchain in order to make participation, persistent, provable, and rewardable. And obviously, we are wrapping all of that into an experience that feels like you don't need to be criptonative to participate. And obviously, the Hebrew is the economic player that connect all that engine. And obviously, the more creator and project come onto the platform, the more fans can earn Hebrew through participation across the ecosystem. And I think the beauty of it is that the token itself, like Cap mentioned, will capture also a lot of the visibility of all the projects that will incubate on the platform will get. So by exposing yourself to Hebrew the token, you are the factor exposing yourself to all the projects that we will onboard. And obviously, we will work ourselves to make those projects as successful as possible. And we have today quite a cool roster of creator that are ready to jump onto the project and kick off the Hebrew adventure with us. And I think to conclude, the beauty of it is that today we are building a platform for retail user that use the Webtree Infra as a layer. And for the first time, I think the platform will feel like a retail-friendly platform that is powered with Webtree. And if, you know, as a Webtree fanatic or a Webtree enthusiast, like me, you are, seeing a platform that is geared toward wider demographic using Webtree technologies will excite you. And obviously, the more people we capture within the platform, the more the tokens become visible, the more the project grows, the more the brand grows, and so on and so on. Great answer. I think something, sorry, if I can just add to what Jack was saying is one of the things that's super cool is everyone, I mean, on the planet, basically, but everybody in general is an IP backer, but you might not know it. You enjoy IP, you watch TV shows, movies, you might follow a couple of creators. Everybody in Webtree knows what that feels like. You're following many different NFC projects and supporting those projects. Whether you know it or not, you might be buying the plushies, buying merch, you might be doing user generated content or fan art, you might be talking about it with your friends and kind of evangelizing the brand. You might be buying the NFTs. You might be creating ancillary content around that brand. But that deserves to be rewarded in a way that hasn't been done at scale. And what we want to create is a loyalty system for participation and that's PagTress token for the first time. But this is really cool. This analogy that you just made, but when you think about it, if today I tell you, you should watch X on Netflix. Well, after the show, when you go onto Netflix, you are more eager to watch what I just prescribed to you than just browse for 15 minutes to look for what you are about to watch, right? So content is prescribed by other person. And today there is no system whatsoever, like Cap say, to reward you for doing so. And I think this is really the engine that we want to build. An engine where when you prescribe content, when you support, when you champion a project, you get rewarded for your participation, you get rewarded for your contribution. And obviously, the more you contribute, the more you earn, the more you want to transfer that earning into another project that you feel is good, awesome. And this is really the loop that for us makes Ibu different. Yeah, part of the thing is basically back to the fact that most people are enjoys of IP and are doing it in their day to day life, which means that market opportunity is massive for Ibu to capture. It just makes sense. And it's sort of flipping the value proposition for the fans as well, because again, you're going to get rewarded. And you're getting sort of like compounding returns for shit you're doing anyways. And I think that's a big part of the ethos of Web3 is a lot of this stuff that helps brands kind of avoid the cold start problem that helps brands survive their early years as a startup and helps discovery and all that kind of stuff is oftentimes, at least in Web2 is not rewarded. Not in the way in which we're used to Web3 and our goal is to kind of take that, make it make sense to the normies as much as the Web3 demographic and flip that narrative. I think you've kind of addressed the next question. I was going to ask, what is fundamentally broken in the public industry today? You kind of explain the solution as such, but I guess to Andrew Pelakist, how does Heber address those problems and what established platforms such as Kickstarter may be doing wrong? So I think the irony of this question is that if you look at the strict numbers, they pick up $3 billion a year in fan funding or what we're dubbing as fan funding. So what they're doing wrong, and that doesn't actually address like well how big is that market really? So what they do wrong, I think, is effectively they do the hardest part, which is you're basically asking your fans to contribute capital to a project before it will be delivered and then with no promise of how or when it will be delivered and so on and so forth. And of course, this is not the similar from Web3. And unlike Web3 on Kickstarter, you get in all this capital, you presell something, you know, hoping to dream. And then it's just like radio silence for like maybe years, right? Like, you don't know how long it's going to take to deliver and then obviously a lot of those projects don't even get there at all in the end. And unlike Web3 again, there's no like no chart to track the sentiment. There's no communication outside of email blasts every now and again. Like, you're just left in the dark. So effectively these platforms do the hardest hardest part possible, which is like this crowd fund with this product as a return but no promises and no communication there after they do the hardest hardest thing. And then they leave those fans behind. They're just like, okay, cool, thank you. Which to me, it seems ludicrous because if you're thinking that the only value to that person who just contributed money to this project in the manner I just described is to give you money and then disappear. Like you've lost the plot. Like you've absolutely lost the plot. Like I don't even understand how you could exist in 2026 and have that thought. You just got this person who's so much. That person is prepared to give you feedback. That person which people pay for by the way in Hollywood. Like that's a paid service. And by the way, it becomes totally conflicted and sucks when you pay for it ironically. And then the other thing that, and aside from feedback, they we know from our fans, there's user generated content. There's the meaning of community. There's this like authentic participation between the creator and the fans that actually drives participation and meaning not just at like the canonistic content level, but on like what it means to be part of this brand level. And it's like in 2026 it's so hard to compete. They do the hardest part on these platforms, which is get the money. And then they totally forget about it, right? Which is nuts. Like it's effectively a platform built for rugged. Like it's absolutely nuts. So they do many, many things wrong. So when I think about it, like there's still but despite all those inadequacies able to do $3 billion or more a year in crowdfunding, in crowdfunding, but what we're calling fan contribution funding whatever you call that, they do $3 billion. And I think that market is way bigger if you do it correctly. I think we obviously think it's way bigger. But just as low-hanging fruit, you've got $3 billion a year that should be placed on Hebrew rather than these places. Like fact, right? So I think they do a lot wrong. I'm naming like the top top things, but I think those are the most obvious points that I think should ring true to anybody who's ever participated in one of those programs. Yeah, it's a great way to look into it. And I think you've mentioned creators and fans quite a lot. When we say creators from a Hebrew lens, who exactly does that include? Well, I'll let cab speak to like the more specificity of this, but obviously we're animation 3D, first, 2Ds, as well we can do that kind of stuff. But I think from a moral trist, from like a larger perspective, I think we're all creators, right? I think there's a lot of opportunity in anyone being able to create their own brands and so on and so forth. As we think about Hebrew in the first days and so as people listen to this and think about what does that look like day one, obviously we're focusing in the area that we think is the most, what we're best at and where the best opportunities are, which is right down the fairway for us, which is animation. And then the entertainment industry at large, both of which are multi-billion dollar businesses in and of themselves. So we're attacking the entertainment industry and that content layer first and foremost, but there is nothing precludes us from doing anything at all can be a brand and anyone can be a creator on a longer term horizon. And then I think that we're gonna open this platform up hopefully within the next sort of 12 months or so so that everyone can come on there and kind of build open like that. I don't know, cab if you wanna maybe describe what those people look like first, what you guys think about in that area. Yeah, so like Andrew mentioned is right now our primary focus is on animation that could also include an anime by the way. And the reason we're doing that is that's like 100% or expertise and also the fact that market is actually more massive than people think. And the opportunities are pretty huge and you've got like thousands and thousands of indie animation creators that are available to us and many of which are trying to co-star their brands. And in some cases there's been some big success stories as well, like things like digital circus that just launched in the movie theaters without asking Hollywood for permission for like 30 million dollars which is awesome. So the signals are great and we have so many contacts in that world. The way it's gonna start is we're curating the first lineup. The platform launches, you know, Jack can correct me if I'm wrong but it launches sometimes in fall. And when it launches we'll have some creators that launch alongside Klanos. Obviously Klanos is gonna be one of the first brands on the platform. We have to stress tested ourselves with you guys but the goal is to have some other creators beta test this with us. Those creators are people that we've been vetting for over a year and a half. We know them quite well. They are same type of status creators as the Klano team. They're amazing. We think that the products they want to build are super, super bullish. We love the IPs they've been pitching to us. They have grit, they already know how to speak to and interact with their audiences. They're essentially looking to test Hebrew with us because they understand that it's a buff. It's a buff for cold starting their brands. It's a buff because they'll have the ability to reward their fans and make the stuff really sticky in a way in which they're not able to do today and they're not able to aggregate all this stuff to one platform. And so I'm super bullish on the people we're bringing on. It'll start with most likely NB level creators. These are still people in some cases from like Disney and DreamWorks and all those places but we also have a lineup of like AAA directors and creators that we're talking to. That's just gonna happen later once that platform is stress tested alongside our own community. We'll get a lot of feedback from the fans that the ND creators are able to bring in. We'll get a lot of feedback from themselves.

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