Literally whatever. Sunday Chillin

Tim Pool Subscribe Podcast 2h 10m 0 downloads Added 2026-09-14 #Trending

Listen Preview

00:00
2:10:20

Listen the full audio for free - sign up to download, transcribe and summarize.

Free sign-up, 3 free downloads per day · AI transcript & summary generated automatically Sign up →

AI Summary

一款类 Rogue 游戏用女性角色复活爱人、男性角色追求权力、骷髅只想彻底死去三种轻量故事线串联角色,但对话核心迅速转向 AI:ChatGPT 已能自主完成游戏美术、代码并远程操控电脑,说话者认为 AGI 已经到来,并将冲击平面设计等岗位。 - 每条角色故事线都很轻量:女性角色想复活死去的爱人,男性角色想获得权力成为国王,骷髅角色则在拿到石头后只求一死、回到彼岸。 - 骷髅的故事带有黑色幽默:它本来就是死人,被亡灵法师强迫执行任务,拿到石头后宁可杀死自己。 - 游戏本身是 Rogue-like 结构,没有深度剧情,靠存档文件区分角色;打完第一层 Boss 即通关,可反复重开。 - 击败第一层 Boss 后会掉落稀有物品,解锁“地下墓穴”——无限模式,可永久升级角色、持续游玩。 - 卡片系统被评价为有趣;如果游戏走红,这些轻量故事可以自然延展、慢慢补全。 - Astra 等 AI 工具的能力被形容为“ insane ”,甚至担心直播时 GPT 会接管电脑乱点。 - 说话者称自己已能远程操控 ChatGPT:手机上看它做美术、写代码、改图形,自己出门吃饭时它仍在工作,效率超过人类承包商。 - 他认为 AGI 已至,人们常把 AGI 与自我快速进化的超级智能混淆;AI 目前已在几乎所有非动手行业具备替代能力,经济护栏是唯一阻碍。 - 平面设计尤其被点名:半年前 AI 作图还不能用、手指数量都不对,如今已可用;在有人免费产图的媒体环境里,再花时间或钱做图很不划算。 别再把 AI 生成内容当“ cringe ”回避:如果你还在靠时间或金钱做图、做开发,应尽快把 AI 纳入自己的工作流,而不是等着被免费且即时的产出淘汰。

Transcript

The female human character story is resurrect her dead loved one. The male story is he wants power, he wants to be king. But then there's a skeleton who is literally just an animated skeleton. A necromancer has sent on a task to go and acquire the stone. But I don't, I'll ruin the story for the, you know, however many people are chilling here. The skeleton actually, when he gets the stone, he just wishes that he's dead. He's like, I don't want to be alive. I'm sick of this. Yeah. Well, he was like, I was dead already. I want to go back to the other side. He's, you know, I'm forced to do this. And so he just kills himself. And then there's going to be it. Yeah. With all the different, like the orca character, like, there's not really a, an in-depth story. It's a rogue like. So it's just you can have a bunch of save files. Like, yeah, my orcs at level 27. And then the way the game works is after, after you get to the first floor and defeat the boss, congratulations, you win. And then you can start back over whatever, whatever level you were, but you can find rare items that unlock the catacombs, which is an infinite version of the game so you can continually just upgrade your character and play forever. That's awesome. Well, it's cool to because like those kind of things, like you, you can have these like light stories that you develop with each of the characters. But then if obviously if it takes off, like, these stories will just kind of develop on their own and you can kind of linger out with them too. Yeah. And the card system is fun too. So I think because of how insane Astra is actually just took Astra just to go to computer right now. Yeah, it's literally that was one of the things I was like, I don't know if I can live stream because I think GPT might just take the computer over and then click something stupid. Who knows? Well, we'll just get him a voice and then he can just jump in chat with us. Oh, dude, it's insane, man. It's crazy. It's going to be exponential, bro. This next year, I think we're going to see it faster than we've seen AI development over the past like decade, like it's going to be insane. I tweeted, AGI is already here and I don't think people, I think people overestimate what AGI is meant to be and maybe I'm wrong. But my understanding was artificial and artificial general intelligence is when the AI system operates as though it's an expert in whatever you're asking. So like if it is better than the average person at this task, it is generally intelligent. But I think people are confusing AGI with artificial super intelligence where it rapidly improves itself, which it may be doing now anyway. But when I'm talking, I'm talking chat that point. I think it might be, I mean, this is nuts. So yesterday I said, hey, you know, we're working on a bunch of games and we made, you know, like Ian's little silly game room thing. But I'm like, I can actually remote control chat GPT. I don't need to act to sit here anymore. My phone shows me exactly what it's doing, shows me the graphics, the artwork, the code. So I left and it's like, I'm going to get some food and I went and got dinner and I'm just staring at my phone while I'm eating, watching it work. And it's like, it was, I got to tell you man, when I'm talking to a contractor and I'm like, hey, I need this task done and they don't respond for 15 minutes because they're like in the bathroom or something. Right. That doesn't even happen. Like, it's crazy because it's like, it's like, talking to a developer who's literally there talking back. Well, and I can't even imagine at this point too, like, like, I think you've been talked about the stuff before, but it's like the only reason that it's not already taking over like every industry is by manual, like manually, we're putting up the guard rails to try and hold the economy together. But we're like already at the point where if we wanted to and in the economy was of no issue, we would just start having this like develop and learn and just take over like every business, like anything that's not like hands on, like, you know, and dry-freeing and stuff is going to take a while. We need the robots and stuff, but it's going to be. I think we're here. Yeah. Like, that a six months ago, the graphic design stuff was just not usable. Today, the graphic design is over. It's no more six fingered hands, you know, and I know people get really mad about it. This is what's really crazy about AI graphics is that I see a lot of people online complying, like, oh, don't do thumbnails with AI. It's cringe. You can't do it. You cannot exist in a media space where people are producing graphics for free and you're spending time or money to make graphics. Oh, it's ridiculous. I got people that are trying to go. They're, you know, booking for college right now. They're taking out loans to go to college and, you know, whatever, my girl's sister. She's like talking about she's going to go do graphic design and I'm like, I don't want to be a dick to her, you know what I mean? But I'm also like, that's so stupid. Like, that's the dumbest thing you could probably get into right now if you were looking at like what we're mapping out for the future here. Like that's not going to be a viable job. Graphic design and everything. No. Like, thank you so for, for like this game, the card system. So you'll, you'll defeat a monster and then it's like a, it's like a one in a thousand chance they drop a pack of cards. So it's particularly rare. But the chests have a much higher drop rate for cards and then there's varying, varying rarities and power levels to what the cards can do. It's, it drew all of the cards, all of the art. It like all I did was type it out and then it was like in a second, here's the image and I'm just my mind is blown. I mean, it's still obviously AI. Yeah. I'm going to get through that AI. I look at you to tell to take the textures off because it just puts this thick dark texture on everything it renders. That's how everybody can tell, everybody can tell when you're flyer as AI because you're not giving it specific parameters. So I'm also surprised that it's not putting hot air, it's not putting hot air balloons in it because that's one of the default images for AI. Did you see, did you see Grums' game? His, no, what, what, what, what did you put that up? Go to Grums. He, I think he dropped it yesterday and he's, he's doing more today's drop. He probably already had it. Yeah. Yeah. He dude, he's been working for six months and he's been just using claw. Like he hasn't even tapped in. I think he maybe just now started tapping into Astro with it, but he's kind of far in development for that, but he's just been doing clawed with it and he has like, oh wow. You're looking at it like full three. Yeah. Like it's insane, dude. It's insane. Dude, this is crazy. And that's the kind of game I'm working with too or working on, but I was like actually early enough just kind of messing around with my free time with it that I'm like, well, I can actually, I don't need to use clawed anymore. I can bring it straight to Astro and it'll be expensive, but like it's, I would say the gaming industry is over at this point like or yeah, like GTA 6 took 15 years. GTA 7 will be done in a month literally, literally. You know, it's, you know, I don't, the, the gaming, a lot of people have made the argument that we're going to go into a creative space now because of AI. I think so, but it's going to be tough because why, let me say like this, my brother's been working on video games using like soul and like older models. And they're, they're not that good. They roll out fable and they rolled out Astro and all of a sudden the work my brother did and spent money with tokens over three months can be done in an hour. So yeah, I'm explaining it's like that, that, that, that theory of space colonization where they say if you were to get on Elon Musk Starship right now, you'd be halfway to Alps and Tari when a human ship would pass you by because the amount of time it would take you to get there, humans would have developed better technology that can move faster than the ship you're on. Yeah. And that's what it feels like right now with all of this. I was talking about my brother's, I'm like, should we even be spending money because in two months when they wrote the new model, I'm going to be able to snap my fingers and the game's done in 10 minutes instead of spending two days. Literally, that's, I mean, I was trying to rate when the prospect of using AI to start like using doing game development and stuff started. I was like, oh, let me crack into this, you know, start working on stuff and every time I like get a little bit started on it, it's like the next model comes out and I'm like, oh, let's just restart because now I can do 10 times the amount that I could do before. And it's going to be like that forever now. Can you hear that? Yeah, yeah. That's, that's Astra testing a bow and arrow. Yeah, that was test. So it's controlling the computer and it was just running. The funny thing is I originally tried having Astra. So here's the first thing I did. I said, let's do it. Let's do two, like pixel art game and we'll just animate the characters. The problem was with like 20 different weapon. I think no, I think there's a, there's, there's staves, there's daggers, swords and maces. So there's four weapons. Then there's 20 different armor pieces and like unique. So the problem was the Astra tried making it so that it would render a bow and then have the pixel art carry the bow. It doesn't work. Trying to sync that up was very difficult because it's a drawn frame, not a 3D character with joints. And so once it said it's going to start rendering 460,000 additional frames to animate literally every character in every possible combination of weapon armor and action. This means if a vampire is wearing a fedora with a sword and he's climbing a ladder, it has to animate frames for that. I said, well, hold on. Let's just redo this thing in unity where we can take 3D models. Right. That's what we're going to worry about it. And it was like, okay, yeah, let's do that instead. So the funny thing is when it when it first tried doing 2D pixel art in unity, it was like, here's what I'm going to do. I'm going to animate each, each limb so that it can, we'll make our own 2.5D animation. It was probably the most horrifyingly off putting animations I've ever seen. Where like the head was too big and the arms moved like like train pistons and the legs to and I'm like, that is not a human being walking. That is a nightmare. So I was like, I told it, no, no, just download some, we'll just buy animations and then skin them. So that's what it did so far, but it's funny. I'm going to, I'm going to, I was a bunch of people who have requested to come in. I'm going to prove someone at random, I guess. And you can just, you can really say whatever you want. I don't even care. Hey, sounds good. I'm just getting ready to go out for lunch with the girls. I mean, you're still here. I ain't taking you out. Richard Barry asked first, I think. So bring the boy up here. You're in, I think. I've never done a space on a desktop before. So I have no idea. And then Richard, Richard asked for approval and I have approved you to speak. Awesome, bro. I appreciate you having me up here. Yes. Yeah, I was just listening to you talk about the AGI is pretty much here. And I think you, I think you're mostly correct because it's almost, it kind of seems in the way the direction is going, kind of like the parable at curve of the technology and the way it's going because I've been working on, so I've made video games in the past with like RPG maker 2000. I'm pretty sure it's until the age, you know what I'm saying? Like, you know, I'm 40, I'll be 41 this year. And the fact that you can just like put out like a description and just make a game. I feel like it's partially here, but maybe like we're close. I mean, I'm kind of like, I don't really know what we're at yet because so I've been working on an anime where where like there's pretty much revelations in the Bible to make Jesus look like, you know, he's Goku, he blessed back to hell and stuff like that. And so, you know, and makes a little bit of fiction where, but historical accurately where you know, Hitler comes back out of hell or Mal's dog and that kind of thing. But the hardest part that I've been able to see is that or or in my situation is that you know, like the storyboarding is extremely hard because if you just go with the flow of whatever they have available, what on sedans, then it just makes it look really uncanny. You know what I mean? Right. Yeah. It's annoying too. So I'm using sedans and it costs me for a high definition 30 second. What I would say is just there's not even a point sometimes in going longer than five or 10 seconds when you're trying to make video because the longer you go, the more errors you get in it. But it's, it's, so I rendered it for this game I'm making. I create, it cost me so far about $100 in tokens to see dance render the like the one minute long opening scene because getting it perfectly to vision means three or four renders. And then it's like 15 bucks per render. Yeah, yeah, that's pretty well. The kettle reminds me of I was like trying to do the, the, the, the honesty competition with Grock that recently was on X and dude, I used all my tokens within like one hour trying to render scenes and it just wasn't there yet. Like I used all my tokens and everything like I didn't even give me, it gave me a couple of good scenes, but I couldn't put them together to make them seem seamless. You know what I mean? Yeah, this is what's really annoying. So I, I use Venice for a very obvious reason. They sponsored us. And that's like the easiest. So I didn't bother looking for other companies that run these models. I'm like, I got one already, you know, we work with them. It allows you to grab the final frame of a video to start the next video, but it doesn't keep the other elements. So if there's multiple characters or their voices, but Venice does have a few models that can do that like see dance RSV or whatever. But getting it to seamlessly connect is actually, like you have to do that editing yourself. Yeah, yeah, I feel like we're maybe like six months away from it being able to edit itself in six months probably. Or maybe less, I mean, hopefully because like at this point, like so, so you know, I've been using like Capgood. I used to use, you know, I used to use all different kind of, I used to use Adobe Premiere. Like what like in, when I was in high school, but man, like you're just using that. Like it's the, the models that are out now seem like it's going to outpace whatever you're able to produce with Adobe Premiere because even Capgood uses see dance. Like I was able to, the first time I used see it or the Capgood AI, I thought it was actually connected to see this. They're using other people's technologies. And eventually I think it's going to kind of combine all into one at some point. But then, but you know, my video game idea.

Frequently Asked Questions

What is this Space about?

"Literally whatever. Sunday Chillin" is a live audio conversation on X (Twitter) hosted by Tim Pool2h 10m. Download the audio via IFY Hub to get AI transcript and summary of the discussion.

How do I download this Space's audio?

Click the "Download Now" button (3 free downloads per day after registration). Our system parses and downloads the audio automatically, then generates AI transcript and summary.

How long is this Space? Is it worth listening to?

This Space is about 2h 10m, hosted by Tim Pool. Preview it for free, then download the full audio and AI summary if you like it.

More Hot X Spaces

View all

Fenerbahçe Maç Yayını

Transcript

Fenerbahçe sohbetinde Trabzonspor maçı için rotasyonlu kadro ve İrfan'ın yedek başlaması ele alınıyor; skor alınmazsa ho...

FF TV 7h 38m

Fenerbahçe Maç Yayını | FBvOLY

Transcript

Fenerbahçe yorumcuları Talisca'nın aşırı şut denemesini, Asensio'nun verimsiz Avrupa istatistiklerini ve takımın oyun ku...

FF TV 7h 26m

CZ AMA by Binance

Transcript

这段音频内容是一场Twitter Space问答环节,Binance CEO CZ回答了关于监管合规、新兴市场采纳以及近期市场动荡等议题。他强调监管清晰度的重要性,并指出Web3技术对金融欠发达地区的价值,同时回应了用户提币潮的压力。

Binance 1h 3m

二大巨頭の決起集会!福島雅典京大名誉教授の重大決心

Transcript

この音声は、京都大学名誉教授の福島雅典氏と長を数い氏による歴史的対談の冒頭部分で、主に音声トラブルの調整や進行準備、そしてワクチン問題に対する福島氏の強い主張が語られています。

CZ AMA - Sept 23

Transcript

币安CEO赵长鹏(CZ)在AMA中与社区互动,重点讨论了加密货币与传统金融的整合、币安的合规策略及尼日利亚市场前景,并回应了Luna Classic燃烧问题。

Binance 38m 13s

#RIVERenCALIENTE 🔥| No habla Coudet.¿Di Carlo donde estas?

Transcript

River sufrió una nueva derrota por penales ante Independiente Santa Fe, con malos remates y a pesar de que el arquero at...

About this Space

"Literally whatever. Sunday Chillin" is a trending podcast Space on X (Twitter) hosted by Tim Pool, about 2h 10m long. With IFY Hub, you can download the full audio for free and use AI to auto-generate transcripts and summaries - perfect for reviewing, quoting or sharing key moments.

How to Download

  1. Click the "Download Now" button above
  2. Our system parses and downloads the audio automatically
  3. AI transcript and summary are generated after completion
  4. View or re-download anytime from your history